Noémi was born among the fir trees of the Jura in the summer of 1997, before later exploring the oceans, raised by surfing parents.
She was kept away from video games. Instead, she was given watercolors, beads, and a camera. It was also decided that circus would be “really fun,” so she was taken every Saturday to the circus school of Crotenay from the age of four.
She played with pixels a lot, becoming a geek of photography and video, spending hours on YouTube tutorials in the hope of mastering everything from A to Z.
She discovered circus more seriously at the age of eight, with 12 hours a week of training when the Devaux family moved to Narbonne. Estelle Bourgeois taught her contortion—hanging here, there, and everywhere, notably during street festivals each summer under the gaze of Mediterranean tourists. All available apparatuses were explored, but a clear preference emerged for aerial disciplines: static trapeze, aerial hoop, silks, and duo trapeze in particular.
She later oriented herself toward arts-focused studies, dance in high school, and rhythmic gymnastics club practice to feed her obsessive circus training. Through intensive workshops, movement became fully embedded in her daily life and ambitions.
She joined the École nationale des arts du cirque de Rosny-sous-Bois straight after high school. Asked to choose a single specialization, she faced what felt like a mission impossible.
She eventually and rather impulsively chose aerial hoop. Too irregular to establish a strict technical routine, her relationship to the metal ring developed through wandering, exploration, and drift. Upon arriving at the Centre national des arts du cirque, her practice became more dynamic—“why not, after all.”
She also sings a lot, without ever really deciding what exactly, ever since encountering lyrical singing classes at the École nationale des arts du cirque de Rosny-sous-Bois.
She plays (and enjoys immensely) all of these things: circus, pixels, dance, singing, colored pencils, sometimes putting them into confrontation with collaborators on rainy days. Those who help invent attempts at writing the rules of games.